Milan De Laet is a Freelance Environment Artist skilled in both stylized and realistic art styles. Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. That personal touch on an asset is something you cannot do procedurally and the techniques you will learn in this tutorial will enable you to start begin adding extra layers of storytelling to your assets. Substance Painter is a versatile program, one with many tools that let you create realistic looking assets, but what about stylized assets? In this tutorial Milan De Laet, will take you through his process of texturing Bob For Supper all inside Substance Painter. The entire duration of this tutorial will be in Substance Painter and you will be provided with the 3D Models so that you may follow along or experiment for yourself.įor the Environment Artist, texturing inside Substance Painter is an extremely useful skill to possess and one that will help you stand out. ![]() ![]() ![]() BOB FOR SUPPER | STYLIZED TEXTURING IN SUBSTANCE PAINTER | MILAN DE LAET
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